Hi all, Is it possible to change the value of "maxdist" in the setline fonction of an IntersectAction when I do a ray intersection? When I changed it, it doesnt seem to change the distance and I still hit objects that are far away. Seems that the value stays at "Infinite" the default value... I want to only get the objects that are within a distance from the start of my ray. void IntersectAction::setLine ( const Line & line, const Real32 maxdist = Inf) Any advice on this? thanks Vince -- ___________________________________________________________ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm
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