Jan Wurster wrote:

My guess would be ... perhaps .. normals? But why am I experiencing this only when using a passthrough shader?

Mhm. Thanks to Jan Meseth, who just pointed me to that: In OSGWindow::setupGL() (which is called by OSG::Window::init()), there's a glEnable(GL_NORMALIZE) - which I in turn have to enable for my pbuffer context as well of course ... duh ... working fine now ;)

 Best regards,
-.jan.-

--
 Jan Wurster :: developer

 IC:IDO GmbH :: Jurastr. 8 :: 70565 Stuttgart :: Germany
 http://www.icido.de :: phone +49 711 27 303 163


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