Jan Wurster wrote:
My guess would be ... perhaps .. normals? But why am I experiencing
this only when using a passthrough shader?
Mhm. Thanks to Jan Meseth, who just pointed me to that: In
OSGWindow::setupGL() (which is called by OSG::Window::init()), there's a
glEnable(GL_NORMALIZE) - which I in turn have to enable for my pbuffer
context as well of course ... duh ... working fine now ;)
Best regards,
-.jan.-
--
Jan Wurster :: developer
IC:IDO GmbH :: Jurastr. 8 :: 70565 Stuttgart :: Germany
http://www.icido.de :: phone +49 711 27 303 163
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