Hi Terry,
thanks for the hint it was a bug in the render action I fixed it.
Andreas
Yes. I was testing with testSHLLights, in which the headlight was
already turned off.
- Terry
On 7/1/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote:
Hi Terry,
thanks for the patch. Perhaps I should add support for arrays. Did you
disable the headlight?
Andreas
Okay, I submitted a patch that adds OSGLight0Active through
OSGLight7Active. There's a weird problem where
RenderAction->getActiveLightMask() returns a 1 when I expect it to
return 0. So my shaders always think at least 1 light is on. No luck
debugging this so far, but maybe someone out there knows where the
problem might be.
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Andreas Zieringer [EMAIL PROTECTED]
Fraunhofer IGD - A4 phone +49 (0)6151 155 289
Fraunhoferstr. 5 fax +49 (0)6151 155 196
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