Hi Terry,

thanks for the hint it was a bug in the render action I fixed it.

Andreas

Yes.  I was testing with testSHLLights, in which the headlight was
already turned off.
- Terry

On 7/1/05, Andreas Zieringer <[EMAIL PROTECTED]> wrote:

Hi Terry,

thanks for the patch. Perhaps I should add support for arrays. Did you
disable the headlight?

Andreas


Okay, I submitted a patch that adds OSGLight0Active through
OSGLight7Active.  There's a weird problem where
RenderAction->getActiveLightMask() returns a 1 when I expect it to
return 0.  So my shaders always think at least 1 light is on.  No luck
debugging this so far, but maybe someone out there knows where the
problem might be.



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Andreas Zieringer       [EMAIL PROTECTED]
Fraunhofer IGD - A4     phone +49 (0)6151 155 289
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D-64283 Darmstadt       www.igd.fhg.de/www/igd-a4


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