Dirk Reiners wrote:

The highest MaterialGroup should probably have the highest priority.
That's easy to fix, I just would like to hear if anybody has an argument
against changing this behavior before I change it.

Hmm.. Does this mean that it is will not be possible to define a global state that is selectively overriden by chunks in MaterialGroups further down in the graph? (or other materials which do not use chunks).. Or what does this change imply more specifically?

It's quite easy to write a graphop/traversefunctor which replaces/removes all materials in a subgraph. This is what I use to modify the material of VRML-loaded graphs

/Marcus


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