Hello Christoph, I just loaded the model into VRED and got approx 2 fps on an octane with v10 graphics. BUT after optimizing away redundant materials the framerate increased to OVER 40fps in fullscreen mode (1280x1024). This optimization is done automatic when using performer. So if you simply optimize away redundant materials, performance will be more than acceptable.
You can download the optimized model from http://www.vrec.de/download/data/canchaos.osb Regards Matthias On Monday 18 July 2005 17:07, Christoph Anthes wrote: > Hello, > > I have a problem runing OpenSG 1.4 on our Onyx system. I was trying > to measure the performance of the system using different texture > sizes. Somehow textures seam to slow down the system immensely. With > models without textures we produce framerates of 20 frames with > 200.000 triangles. With models with textures we run into framesrates > of 0.5 frames with 1.000 polys. I tried to see wether the prformance > of the system is that bad in general and ran a model which ran in > OpenSG something below one frame and in Perfomer it runs at roughly > 25 frames. So the graphics HW can't be that bad. What might be the > problem ? Are there any ideas on how to solve it ? Attached you find > info from glxinfo from our Onyx with 4 IR4 each with 1 GB of texture > memory. A link to the VRML file I've been playing with is > http://www.gup.uni-linz.ac.at/~canthes/can.zip. I would be very happy > if someone would have an idea. Thx a lot. byebye, > > Christoph ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
