Hi, > Nonetheless, they are 324 independent appearances, so in theory an > application could start changing each one of them individually and > expect them all to be different. That almost never happens, but if you > have a VRML purist on the team, almost never is not good enough (Hi > Johannes! ;).
Amen :) > > There are a couple possible solutions: > 1) use an exporter that doesn't make these mistakes. > 2) use a VRML optimizer that gets rid of these duplicates (I think > VRMLPad can do that) Well, there is a plugin for VRMLPad somewhere but it never really worked reliable. But chisel does a pretty good job on removing duplicated leave nodes: http://www.neeneenee.de/vrml/documents/chisel/doc/chiseldoc.html regards, johannes ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
