Hi,

> Nonetheless, they are 324 independent appearances, so in theory an
> application could start changing each one of them individually and
> expect them all to be different. That almost never happens, but if you
> have a VRML purist on the team, almost never is not good enough (Hi
> Johannes! ;). 

Amen :)

> 
> There are a couple possible solutions: 
> 1) use an exporter that doesn't make these mistakes.
> 2) use a VRML optimizer that gets rid of these duplicates (I think
> VRMLPad can do that)

Well, there is a plugin for VRMLPad somewhere but it never really worked
reliable. 

But chisel does a pretty good job on removing duplicated leave nodes:

http://www.neeneenee.de/vrml/documents/chisel/doc/chiseldoc.html

regards,
  johannes



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