Hi Tobias,

could be some ati specific problem I had some crashes with animated vertex positions. Can you try to add the following line into your app after the osgInit(argc, argv) call.

OSG::Window::ignoreExtensions("GL_EXT_compiled_vertex_array");

Andreas


So my interpretation:
I think this has *something* to do with incompatible osg::thread vs. wxThread. Honestly I know neither of these libraries very good ( a few months now), and above that I don't have a decent understanding how threads can be used safe ;-)


Is there a way to find out, which thread is currently running? Get a system-wide Id or something, to find out who is doing what in this case ?


Forget what I said about threads, it seems everything happens in the same one.
I googled and found GetCurrentThreadId() to do the job.
All my functions in questions run in the same thread, so thats not the point.
But why crash in begin/endEditCP ?? I thought it was just for mutexing ??
I just run the Process Viewer (www.prcviewer.com) and found out, that my app has only one thread total.

But now this is interresting:

I looked for the adress where the error happend and that is in atiglxx.dll.

So i assume the vertex data is again passed to my grafic card when i call endEditCP ?
I updated my driver about last week and have a baaaad feeling about it now.
I must check this !

Forget the thread for now, I'll soon be back !


Thanks,
Tobi



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