Hi Tobias,
could be some ati specific problem I had some crashes with animated
vertex positions. Can you try to add the following line into your app
after the osgInit(argc, argv) call.
OSG::Window::ignoreExtensions("GL_EXT_compiled_vertex_array");
Andreas
So my interpretation:
I think this has *something* to do with incompatible osg::thread vs.
wxThread. Honestly I know neither of these libraries very good ( a few
months now), and above that I don't have a decent understanding how
threads can be used safe ;-)
Is there a way to find out, which thread is currently running? Get a
system-wide Id or something, to find out who is doing what in this case ?
Forget what I said about threads, it seems everything happens in the
same one.
I googled and found GetCurrentThreadId() to do the job.
All my functions in questions run in the same thread, so thats not the
point.
But why crash in begin/endEditCP ?? I thought it was just for mutexing ??
I just run the Process Viewer (www.prcviewer.com) and found out, that my
app has only one thread total.
But now this is interresting:
I looked for the adress where the error happend and that is in atiglxx.dll.
So i assume the vertex data is again passed to my grafic card when i
call endEditCP ?
I updated my driver about last week and have a baaaad feeling about it now.
I must check this !
Forget the thread for now, I'll soon be back !
Thanks,
Tobi
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