Hi,

michael ortega wrote:

Re-Hi,
After some researchs, I think the only way is to use the glDrawPixels function (with GL_DEPTH_COMPONENT).
But I don't know how can I use it in my OpenSG cluster application.
Any Idea ???

Use a passive PassiveBackground in your Viewport. Then
in your cluster server you can do the glDrawPixels before
the server->render(ract); call.

Marcus

Thanks,
Michael

Last Message:

Hi,

In my cluster application, I want to display some geometric objects, I made thus a scene graph :) . But I also want to put an image in the Depth Buffer. I want to directly write in the Depth Buffer before (or after, or during ) displaying my other objects.
Is-it possible ?
How can I do it ??

Thanks,
Michael




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SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
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