Hi,
michael ortega wrote:
Re-Hi,
After some researchs, I think the only way is to use the glDrawPixels
function (with GL_DEPTH_COMPONENT).
But I don't know how can I use it in my OpenSG cluster application.
Any Idea ???
Use a passive PassiveBackground in your Viewport. Then
in your cluster server you can do the glDrawPixels before
the server->render(ract); call.
Marcus
Thanks,
Michael
Last Message:
Hi,
In my cluster application, I want to display some geometric objects, I
made thus a scene graph :) .
But I also want to put an image in the Depth Buffer. I want to
directly write in the Depth Buffer before (or after, or during )
displaying my other objects.
Is-it possible ?
How can I do it ??
Thanks,
Michael
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