Ok thanks,

But I already use a background, and I use :

ViewportPtr vp = ...
SolidBackgroundPtr bg = ...
...
vp->setBackground(bg)
...

If I declare a PassiveBackground (a second background) how can I link it with 
the same viewport ??

Michael



>Hi,
> > michael ortega wrote: > >> Re-Hi, >> After some researchs, I think the only way is to use the glDrawPixels >> function (with GL_DEPTH_COMPONENT).
>> But I don"t know how can I use it in my OpenSG cluster application.
>> Any Idea ???
>>
>Use a passive PassiveBackground in your Viewport. Then
>in your cluster server you can do the glDrawPixels before
>the server->render(ract); call.
>
>Marcus
>
>> Thanks,
>> Michael
>>
>> Last Message:
>>
>> Hi,
>>
>> In my cluster application, I want to display some geometric objects, I >> made thus a scene graph :) . >> But I also want to put an image in the Depth Buffer. I want to >> directly write in the Depth Buffer before (or after, or during ) >> displaying my other objects.
>> Is-it possible ?
>> How can I do it ??
>>
>> Thanks,
>> Michael
>>
>>
>>
>>



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