Ok thanks,
But I already use a background, and I use :
ViewportPtr vp = ...
SolidBackgroundPtr bg = ...
...
vp->setBackground(bg)
...
If I declare a PassiveBackground (a second background) how can I link it with
the same viewport ??
Michael
>Hi,
>
> michael ortega wrote:
>
>> Re-Hi,
>> After some researchs, I think the only way is to use the glDrawPixels
>> function (with GL_DEPTH_COMPONENT).
>> But I don"t know how can I use it in my OpenSG cluster application.
>> Any Idea ???
>>
>Use a passive PassiveBackground in your Viewport. Then
>in your cluster server you can do the glDrawPixels before
>the server->render(ract); call.
>
>Marcus
>
>> Thanks,
>> Michael
>>
>> Last Message:
>>
>> Hi,
>>
>> In my cluster application, I want to display some geometric objects, I
>> made thus a scene graph :) .
>> But I also want to put an image in the Depth Buffer. I want to
>> directly write in the Depth Buffer before (or after, or during )
>> displaying my other objects.
>> Is-it possible ?
>> How can I do it ??
>>
>> Thanks,
>> Michael
>>
>>
>>
>>
-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users