Hi Dirk,
Oliver Kutter schrieb:
Now I have sperate TextureChunks, but that works partially only. Am I
right, that I have to remove the old TextureChunks (->subChunk) and add
the new ones (->addChunk)? But what happend to these old ones? Are they
deleted, when they are remove from the scene? Do I have to re-create them?
One more, thanx for all the help, it was great.
No, one more thing: I tried to remove and re-create the TextureChunks
from the ChunkMaterial and that works pretty good. The only thing is,
after adding and removing the Chunks a few times, I get a warning. And
this warning does not please me at all:
WARNING: ChunkMaterial::subChunk(0x8b5fbb0) has no chunk FCPtr
0x0xbfffecb0:TextureChunkPtr(0x0x9bee260) with slot -2
It increases the slot number and my order becomes disorder. Is there
another way, to remove a TextureChunk from a ChunkMaterial. It is very
important for me the keep the order in which I put the Textures on the
Material?
Good night,
Oliver
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