Hi Oliver,

On Thu, 2005-08-11 at 00:44 +0200, Oliver Kutter wrote:
>
> One more, thanx for all the help, it was great.
> 
> No, one more thing: I tried to remove and re-create the TextureChunks 
> from the ChunkMaterial and that works pretty good. The only thing is, 
> after adding and removing the Chunks a few times, I get a warning. And 
> this warning does not please me at all:
> 
> WARNING: ChunkMaterial::subChunk(0x8b5fbb0) has no chunk FCPtr 
> 0x0xbfffecb0:TextureChunkPtr(0x0x9bee260) with slot -2
> 
> It increases the slot number and my order becomes disorder. Is there 
> another way, to remove a TextureChunk from a ChunkMaterial. It is very 
> important for me the keep the order in which I put the Textures on the 
> Material?

Ah, ok. Yes, if you have multiple textures it is important to keep the
order consistent. The easiest around that is to explicitly specify which
slot (i.e. texture unit) you want the TextureChunk to use, i.e. use
addChunk(ptr, slot); to assign textures to specific slots, otherwise it
will just increase them as you observed. That should hopefully take care
of the ordering problem you have.

Yours

        Dirk




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