Hi there,
does anybody around have some code sniffets on efficient texture
loading. i thought the most reasonable approach was playing with the
endNode method in VRMLImageTextureDesc and creating a lookup table but
i'm not sure what to store. is TextureChunkPtr the way to go ? it does
not make sense for us to optimize the models beforehand with DEFs and
such. maybe somebody had the same problem and has done something
similar. thx a lot,
byebye,
christoph
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