Hi there,

does anybody around have some code sniffets on efficient texture loading. i thought the most reasonable approach was playing with the endNode method in VRMLImageTextureDesc and creating a lookup table but i'm not sure what to store. is TextureChunkPtr the way to go ? it does not make sense for us to optimize the models beforehand with DEFs and such. maybe somebody had the same problem and has done something similar. thx a lot,

byebye,
christoph


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