Hi Christoph,

On Mon, 2005-09-12 at 16:00 +0200, Christoph Anthes wrote:
> Hi there,
> 
> does anybody around have some code sniffets on efficient texture 
> loading. i thought the most reasonable approach was playing with the 
> endNode method in VRMLImageTextureDesc and creating a lookup table but 
> i'm not sure what to store. is TextureChunkPtr the way to go ? it does 
> not make sense for us to optimize the models beforehand with DEFs and 
> such. maybe somebody had the same problem and has done something 
> similar. thx a lot,

Storing the TextureChunkPtr is the right thing to do, that's the one
whose changes are optimized, and the one that costs all that memory. ;)

Hope it helps

        Dirk




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