Hi Christoph,
On Mon, 2005-09-12 at 16:00 +0200, Christoph Anthes wrote:
> Hi there,
>
> does anybody around have some code sniffets on efficient texture
> loading. i thought the most reasonable approach was playing with the
> endNode method in VRMLImageTextureDesc and creating a lookup table but
> i'm not sure what to store. is TextureChunkPtr the way to go ? it does
> not make sense for us to optimize the models beforehand with DEFs and
> such. maybe somebody had the same problem and has done something
> similar. thx a lot,
Storing the TextureChunkPtr is the right thing to do, that's the one
whose changes are optimized, and the one that costs all that memory. ;)
Hope it helps
Dirk
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