Hi,

you can disable the state sorting just add your scene as a child of a StateSortingGroup node.

Andreas

        Hi Allan,

On Thu, 2005-09-15 at 13:59 +0200, Allan Rasmusson wrote:

Hi.
I was just wondering whether it is safe to assume that the rendering order of nodes added to a groupcore is the same as the order they were added in.
   To clarify:
Nodes A and C are a geometry nodes, while node B is a switch node. Can I do:
         |
         |
      |Group|
      /  |   \
    |A| |B|  |C|

and have the rendering order A,B,C or must I do:
         |
         |
        |A|
         |
       | B |
      / ... \
    |1| ... |n|
     |       |
    |C| ... |C|

?


OpenSG (like any other scenegraph worth its salt ;) does not guarantee
any ordering for rendering, as one of the main ways to optimize
performance is to reorder the nodes to minimize state changes.
But I'm not sure if you mean rendering (i.e. drawing) or traversal
during culling. The traversal does go the way you describe. What are you
trying to do?

        Dirk




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