I was wondering if this feature is coming along at all?  I'm working
on a scene right now with lots of shaders and transparency.  I know
transparent objects are sorted by depth.  But when we start adding
sortkeys to the scene to sort by shaders, the transparency gets drawn
incorrectly.

I believe there has been talk about a better sorting scheme which
would sort the draw order of objects by state for good performance,
preferably in a customizable way.  It would be good to sort first by
depth for all objects with BlendChunks, then by SHLChunk, then by
TextureChunk, etc.  Will anything like this appear in OpenSG anytime
soon?
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org


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