There is an example of building an opensg app without simple scene manager is testClusterClient.cpp (Source/System/Cluster/Base I think). I don't know if this is
what you are looking for, but if you remove the clustering specific stuff, you can
create a complete app out of the above example without simple scene manager.

Manju

On 9/28/05, Dirk Reiners <[EMAIL PROTECTED]> wrote:

        Hi Antonio,

On Wed, 2005-09-28 at 01:16 +0200, antonio_lioy wrote:
> Hi guys, how can we build a scene without SimpleSceneManager but using the Navigator class?
> We want to be able to use the mouse to move the camera.
> We know that the Navigator class could help us but we don't know how to use it and where to insert it into the scene graph.
> Please help, it's very very importatnt!!!!!

the Navigator needs a bunch of other structures that you need to set,
like the viewport, the camera beacon and others. The SSM creates those
behind the scenes for you, so without it things do get more complicated.

Why can't you use the SSM? In general I usually use the SSM to set up
stuff and then just change the viewports etc. What are you trying to do?

        Dirk




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