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>From      : [EMAIL PROTECTED]
To          : [email protected]
Cc          :
Date      : Wed, 28 Sep 2005 09:32:43 +0530
Subject : Re: [Opensg-users] Navigator without SimpleSceneManager







> There is an example of building an opensg app without simple scene manager
> is testClusterClient.cpp (Source/System/Cluster/Base I think). I don't know
> if this is
> what you are looking for, but if you remove the clustering specific stuff,
> you can
> create a complete app out of the above example without simple scene manager.
>
> Manju
>
> On 9/28/05, Dirk Reiners <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hi Antonio,
> >
> > On Wed, 2005-09-28 at 01:16 +0200, antonio_lioy wrote:
> > > Hi guys, how can we build a scene without SimpleSceneManager but using
> > the Navigator class?
> > > We want to be able to use the mouse to move the camera.
> > > We know that the Navigator class could help us but we don't know how to
> > use it and where to insert it into the scene graph.
> > > Please help, it's very very importatnt!!!!!
> >
> > the Navigator needs a bunch of other structures that you need to set,
> > like the viewport, the camera beacon and others. The SSM creates those
> > behind the scenes for you, so without it things do get more complicated.
> >
> > Why can't you use the SSM? In general I usually use the SSM to set up
> > stuff and then just change the viewports etc. What are you trying to do?
> >
> > Dirk
> >
> >
> >
> >
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>


Thanks Manju, i'm trying to use the file u tell me :)

For Dirk,
With two friend we have to develop an application for stereoscopy, we have a 
cave with two wall, 4 pc (2 for every wall) and a server.
On starterGuide there is an exmple about stereoscopy witout using SSM cause, 
they say, it makes some problems.

What do u think about?U have some example to show me?

Thanks for your help guys :)

Antonio



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