Hi,
On Wed, 2005-10-12 at 09:10 +0200, Oliver Kutter wrote:
> Hi Gerrit,
>
> yes, indeed, this is what I need.
good to hear ;-), I just played with different hardware and it also
works with the GL_ARB_texture_float extension.
plane_tex->setTarget (GL_TEXTURE_2D );
plane_tex->setInternalFormat(GL_RGBA32F_ARB);
You need both calls. This should than bring you back to the
usual 0 - 1 texture coordinates.
regards,
gerrit
-------------------------------------------------------
This SF.Net email is sponsored by:
Power Architecture Resource Center: Free content, downloads, discussions,
and more. http://solutions.newsforge.com/ibmarch.tmpl
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users