Hi,

On Wed, 2005-10-12 at 09:10 +0200, Oliver Kutter wrote:
> Hi Gerrit,
> 
> yes, indeed, this is what I need.

good to hear ;-), I just played with different hardware and it also
works with the GL_ARB_texture_float extension.

        plane_tex->setTarget        (GL_TEXTURE_2D );
        plane_tex->setInternalFormat(GL_RGBA32F_ARB);

You need both calls. This should than bring you back to the
usual 0 - 1 texture coordinates. 

regards,
  gerrit




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