Hi everybody,

because of an increasing number of users running into problems when
trying to use OpenSG and other OpenGL code I've changed the handling of
OpenGL objects to use the 'normal' OpenGL allocation functions like
glNewLists or glGenTextures. This should allow OpenSG to peacefully
coexist with OpenGL code, something that seems to happen much more
frequently than I thought.

This is a non-trivial change in terms of possible side-effects, so I'd
like to ask you to report anything unusual happening with textures,
shaders or display lists/geometry when using a current CVS or dailybuild
version.

Yours

        Dirk




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