> > vred uses the same SHLChunk thats inside OpenSG. In fact its origin
> > is vred :) So there should be no reason it does not work in OpenSG.
>
> What I meant was maybe there are version differences between the
> OpenSG my program uses and the one vred uses at home. Otherwise, how
> do you explain that the same scene, same shaders, same models, causes
> this behaviour?

It depends on which version of OpenSG you are using. vred is using 
current cvs versions at the moment because we really need the newest 
features. Which version are you using ?

Regards

Matthias


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