Hi Terry,

On Wednesday 07 December 2005 18:25, Dirk Reiners wrote:
> > More specifically, if I write a GlobalAmbientChunk and add it to
> > all my materials, would that be the same class required by 2.0?  Or
> > would 2.0 implement global ambient as something other than a
> > regular material chunk?  If this GlobalAmbientChunk is just going
> > to become obsolete as soon as 2.0 is ready, I'm less inclined to
> > bother with it.
>
> It would be the same class. There might be some minor changes to it,
> but the basic mechanism would be the same.

Furthermore writing that chunk is really trivial ... I wouldn't worry 
about it :)

Regards

Matthias
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