In my app, when I get close enough to an object for it to switch from a low LOD model to a high LOD model, I see textured surfaces turning white for one frame. It appears as if my textures are invalid for that one frame, perhaps because the image data has not yet been sent to the graphics card. Has anyone else seen this in OpenSG, or is it just a problem with my app? -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org
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