Andreas Zieringer a écrit :

Hi,

it is coded for all three light types, but you need a light position and a direction to do the shadow mapping, so it works best for spotlights. For a pointlight it looks always to the center of the scene. Well the directionallight implementation looks buggy.

Andreas

Well it seems not working with directionnal light. but i only have the OpenSG1.6.0 and not the last CVS version...
Anyway, is there anything else on OpenSG to get shadow?

Thank you Andreas

Hello All,

I was wondering if the ShadowMapViewport was only working with a PointLight, or if we can use other light such as DirectionalLight wich i use every time.

thank you
Xavier


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