Andreas Zieringer a écrit :
Hi,
it is coded for all three light types, but you need a light position
and a direction to do the shadow mapping, so it works best for
spotlights. For a pointlight it looks always to the center of the
scene. Well the directionallight implementation looks buggy.
Andreas
Well it seems not working with directionnal light. but i only have the
OpenSG1.6.0 and not the last CVS version...
Anyway, is there anything else on OpenSG to get shadow?
Thank you Andreas
Hello All,
I was wondering if the ShadowMapViewport was only working with a
PointLight, or if we can use other light such as DirectionalLight
wich i use every time.
thank you
Xavier
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