Hi,
I have a single partially transparent (as in some parts transparent,
some parts opaque) object that needs to cover some other transparent
objects. Is it possible to enable zbuf-write only for that object? Or I
might be able to use the stencil buffer achieving the same effect, but
it's a bit more cumbersome.
(I can probably get away with doing it for the whole scene, but I'm just
wondering in case I get some other problems.)
Best Regards
/Marcus
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