Hi,

I have a single partially transparent (as in some parts transparent, some parts opaque) object that needs to cover some other transparent objects. Is it possible to enable zbuf-write only for that object? Or I might be able to use the stencil buffer achieving the same effect, but it's a bit more cumbersome.

(I can probably get away with doing it for the whole scene, but I'm just wondering in case I get some other problems.)

Best Regards
/Marcus


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