Hi Toni,

On Mon, 2006-04-03 at 19:52 +0200, Antonio Bleile wrote:
> Hi,
> 
> I need to render a scene and blend it onto another scene 
> with a certain transparency (essentially  fading in/out a 
> scene graph). Can I set a transparency for a viewport
> somehow?

Not trivially. One way to do it is having your scene to blend in a
separate background viewport that is copied into a texture and then that
texture is used in a PolygonForeground of the visible Viewport.

Hope it helps

        Dirk



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