Hi,
I have one geometry that is initially not visible
(node->setActive(false). When this node is activated,
raytest and frustum culling are not working correct. When I look into
the code of Node::changed...,
the volume of the parent node is invalidated, if the traversal mask has
changed. So the volume of (node)
is never invalidated when node->setActive(...) is called.
Marcus
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