Hi Marcus,

Marcus Roth wrote:

Hi,

I have one geometry that is initially not visible (node->setActive(false). When 
this node is activated,
raytest and frustum culling are not working correct.  When I look into the code 
of Node::changed...,
the volume of the parent node is invalidated, if the traversal mask has 
changed. So the volume of (node)
is never invalidated when node->setActive(...) is called.

True. But it should have been created invalid, and unless it has been
validated by other means (which would make it valid) it should still
be invalid when it is activated. So it should still work. Can you
check what the validity of the volume is before you activate it?

   Dirk


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