Hi Dirk, > > I am trying to set up a video wall with 8 - 64 bits linux PCs using >OpenSG. > > I am trying to setup both: 1) a windows 32 bits PC and 2) a linux 64 >bits PC > > as clients. So I am able to distribute applications in two different > > platforms. > > > > Trying the example from the tutorial using a linux client there is no > > problem. However, using the same example with the windows client, the > > servers produce the following error: > > > > INFO: Waiting for request of mercury > > INFO: wait for request by broadcast > > INFO: Request for mercury SockPipeline > > INFO: Connection bound to 192.168.0.100:32811 > > INFO: Response SockPipeline:mercury:32811 > > INFO: Connection accepted mercury:32811 > > LOG: St9bad_alloc > > > > Does anybody have any idea what this problem is about? > >Hm, not really. :( Can you try to remove the exception catching around >the loop and just let the exception go? That might help catching the >spot were it happens better.
This is what I get if I remove the exception catching.... INFO: Waiting for request of mercury INFO: wait for request by broadcast INFO: Request for mercury SockPipeline INFO: Connection bound to 192.168.0.100:32778 INFO: Response SockPipeline:mercury:32778 INFO: Connection accepted mercury:32778 DEBUG: Created:MultiDisplayWindow 161 DEBUG: Created:GeoPositions3f 162 DEBUG: Created:GeoNormals3f 163 DEBUG: Created:GeoTexCoords2f 164 DEBUG: Created:GeoIndicesUI32 165 DEBUG: Created:GeoPLengthsUI32 166 DEBUG: Created:GeoPTypesUI8 167 DEBUG: Created:Geometry 168 DEBUG: Created:SimpleMaterial 169 DEBUG: Created:State 170 DEBUG: Created:MaterialChunk 171 DEBUG: Created:BlendChunk 172 DEBUG: Created:Node 173 DEBUG: Created:Node 174 DEBUG: Created:Transform 175 DEBUG: Created:Node 176 DEBUG: Created:DirectionalLight 177 DEBUG: Created:PerspectiveCamera 178 DEBUG: Created:SolidBackground 179 DEBUG: Created:ImageForeground 180 DEBUG: Created:SimpleStatisticsForeground 181 DEBUG: Created:Viewport 182 DEBUG: Map: 169 to 182 DEBUG: Map: 155 to 168 DEBUG: Changed:GeoPositions3f 162 DEBUG: Map: 155 to 168 DEBUG: Changed:GeoNormals3f 163 DEBUG: Map: 155 to 168 DEBUG: Changed:GeoTexCoords2f 164 DEBUG: Map: 155 to 168 DEBUG: Changed:GeoIndicesUI32 165 DEBUG: Map: 155 to 168 DEBUG: Changed:GeoPLengthsUI32 166 DEBUG: Map: 155 to 168 DEBUG: Changed:GeoPTypesUI8 167 DEBUG: Map: 160 to 173 DEBUG: Map: 156 to 169 DEBUG: Map: 154 to 167 DEBUG: Map: 153 to 166 DEBUG: Map: 149 to 162 DEBUG: Map: 150 to 163 DEBUG: Map: 151 to 164 DEBUG: Map: 152 to 165 LOG: St9bad_alloc DEBUG: Destroyed:MultiDisplayWindow 161 DEBUG: Destroyed:GeoPositions3f 162 DEBUG: Destroyed:GeoNormals3f 163 DEBUG: Destroyed:GeoTexCoords2f 164 DEBUG: Destroyed:GeoIndicesUI32 165 DEBUG: Destroyed:GeoPLengthsUI32 166 DEBUG: Destroyed:GeoPTypesUI8 167 DEBUG: Destroyed:Geometry 168 DEBUG: Destroyed:SimpleMaterial 169 DEBUG: Destroyed:State 170 DEBUG: Destroyed:MaterialChunk 171 DEBUG: Destroyed:BlendChunk 172 DEBUG: Destroyed:Node 173 DEBUG: Destroyed:Node 174 DEBUG: Destroyed:Transform 175 DEBUG: Destroyed:Node 176 DEBUG: Destroyed:DirectionalLight 177 DEBUG: Destroyed:PerspectiveCamera 178 DEBUG: Destroyed:SolidBackground 179 DEBUG: Destroyed:ImageForeground 180 DEBUG: Destroyed:SimpleStatisticsForeground 181 DEBUG: Destroyed:Viewport 182 INFO: terminate SharedObjectHandler INFO: SO : Application | 0x5d55f0 INFO: Object Application | 0x2aaaaaac1000 INFO: destroy SharedObject Application INFO: destroy SharedObjectHandler INFO: Terminate VRMLWriter INFO: terminate singleton FieldContainerFactory INFO: ~DVRVolume this: 0x6e17e8 ~DVRVolume appearance: FCPtr 0x0x6e1860:NullFC ~DVRVolume::subRefCP(Appearance) INFO: ~DVRVolume::subRefCP(Geometry) INFO: ~DVRVolume::subRefCP(Shader) INFO: ~DVRVolume shader: FCPtr 0x0x6e1890:NullFC INFO: ~DVRVolume::subRefCP(RenderMaterial) ~DVRVolume renderMaterial: FCPtr 0x0x6e1928:NullFC INFO: ~DVRVolume::subRefCP(TextureStorage) ~DVRVolume textureStorage: FCPtr 0x0x6e19c8:NullFC DEBUG: TextureManager::clearTexture INFO: ~DVRVolume this: 0x6e1a40 ~DVRVolume appearance: FCPtr 0x0x6e1ab8:NullFC ~DVRVolume::subRefCP(Appearance) INFO: ~DVRVolume::subRefCP(Geometry) INFO: ~DVRVolume::subRefCP(Shader) INFO: ~DVRVolume shader: FCPtr 0x0x6e1ae8:NullFC INFO: ~DVRVolume::subRefCP(RenderMaterial) ~DVRVolume renderMaterial: FCPtr 0x0x6e1b80:NullFC INFO: ~DVRVolume::subRefCP(TextureStorage) ~DVRVolume textureStorage: FCPtr 0x0x6e1c20:NullFC DEBUG: TextureManager::clearTexture INFO: SwitchMaterial::onDestroy : subrefing 0 materials INFO: SwitchMaterial::onDestroy : subrefing 0 materials INFO: OSGFieldContainerPtrBase terminate INFO: INFO: Destroy Singleton FieldFactory INFO: Group connection type Multicast removed INFO: Group connection type StreamSock removed INFO: Group connection type SockPipeline removed INFO: Point connection type Multicast removed INFO: Point connection type StreamSock removed INFO: Point connection type SockPipeline removed > > I am sure is not a > > network issue, as the other client is working fine. I will assume the > > distribution is done completely independent of which platform is being >used > > for clients/servers. Is this right? > >It should. Although that hasn't been tested in a while, it used to work >at some point. For more information, the client application is compiled in my windows client using Micrsoft Visual C++ .NET; while the server application has been compiled using gcc 4.02. I am not sure, if this might have an effect on the problem. Regards, Karina Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
