Christoph Fünfzig wrote: > Hi Marcus, > > Let me give an example with the OBJSceneFileType. It reads an .mtl-File > (given in the OBJ file) by opening a new ifstream > and puts each material found into a map. See > Int32 OBJSceneFileType::readMTL ( const Char8 *fileName, > std::map<std::string, > SimpleTexturedMaterialPtr> & mtlMap ) > > Reading a remote scene also must read the resources from the remote site. > For the local mirror function information about the resource files is > necessary. > I see. I would assume it uses the PathHandler, so that should be extended into an istreamhandler etc? >> Btw, what do you mean by OpenSG nodes not being serializable into .osb? >> >> > When serialization is not implemented, for legacy nodes, then it is not > written to .osb > And it does not work with clustering, but that is another story.. > Does not happen with VRML and other SceneFileTypes handling geometry as > OSG::Geometry. Ok. I've only used VRML so far, so... :)
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