Hi,

I need to split & depth-sort some (roughly 500) transparent triangles, 
per frame, so I figured a BSP tree would be nice.  (I can currently 
dedicate about 5 ms/frame of cpu-time (3GHz P4) to this, so performance 
is not an issue. The GPU is a bit overloaded already and I would like 
something simple),

Does anyone have something in their back pocket for this, or ideas to 
better solutions?

Otherwise, I'll put something together myself. I've found some BSP code 
on the net which seems to be free enough. :)

Cheers,
/Marcus

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