Hi Marucs,
Marcus Lindblom wrote:
> Hi,
>
> I need to split & depth-sort some (roughly 500) transparent triangles,
> per frame, so I figured a BSP tree would be nice. (I can currently
> dedicate about 5 ms/frame of cpu-time (3GHz P4) to this, so performance
> is not an issue. The GPU is a bit overloaded already and I would like
> something simple),
>
> Does anyone have something in their back pocket for this, or ideas to
> better solutions?
>
> Otherwise, I'll put something together myself. I've found some BSP code
> on the net which seems to be free enough. :)
I've been thinking about this for a long time but never got around to
it. I would like to have a system that allows you to add additional,
derived data to a Geometry (like a BSP), to allow composition of
different things. But for a quick solution I guess a derived Node is easier.
Yours
Dirk
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