Hi, I'm trying to make my application "crash save". As you might know, the loader sometimes crashes when loading corrupt files or it sometimes just happens with obj or 3ds files. So I tried to wrap all the loader stuff in try catch statements, but they didn't help either. As I'm not a try-catch guru, I don't really know what's happening. Some reading on google suggests me that it might also depend on how the lib/app was compiled. Has anybody here a deeper insight about the issue? I just would like to avoid those hard crashes..... (BTW, I'm talking about windows...).
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