>From: Marcus Lindblom <[EMAIL PROTECTED]>
>
>Juhana Sadeharju wrote:
[ www.niftools.org / Gamebryo/Netimmerse / The game Oblivion ]
>   
>I'd would think the content is pretty safely licensed/copyrighted by 
>Bethesda?

Yes. But nobody forbids the personal private use.

I know academic people have written importers for Quake models in their
academic engines. Because nowadays "academic" seems to mean purely
commercial research, the private use should be no problem.

>Oblivion uses SpeedTree for the vegetation, which is a separate lib and 
>thus has it's own separate data format which not stored in Gamebryo's 
>NIF-files. SpeedTree is commercial though, but it would be quite easy to 
>write a node for integration with OpenSG if one had access to the API.

Openscenegraph has a plugin for SpeedTree. Url can be found at their
webpage's plugin/node section. That kind of plugin would be useful for
people who have licensed the SpeedTree.

Running Oblivion's SpeedTree privately is tempting but not what I want.
An open source free alternative would be needed in any case.

Oblivion has a problem that modders cannot edit the trees without
purchasing the expensive SpeedTreeCAD. So, I wrote a text-based tool
  http://www.funet.fi/~kouhia/spttools20060812.tar.gz
for parsing and compiling the SPT files. The SPT file contains
parameters for procedurally generated trees. The parameters are
yet unknown but could be figured out by visually checking in Oblivion
how a tree changes when a parameter is changed. SpeedTreeCAD itself
could be used as well for creating the modified trees, but I have no
access to SpeedTreeCAD.

I just did read that Oblivion does not use LODs for distant objects.
That means the objects pop-up with their full model. This is really
strange because other games have used LODs successfully. However the
modders have generated the distant LODs theirself (the Almost Everything
mod). That is possible because the NIF format is a scenegraph and the
scenegraph has the LOD node. Shows how powerful the scenegraphs are.

Juhana
-- 
  http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
  for developers of open source graphics software

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