My team and i will try that asap and report back! Have a nice day! E.
> -----Messaggio originale----- > Da: [EMAIL PROTECTED] [mailto:opensg-users- > [EMAIL PROTECTED] Per conto di Andreas Zieringer > Inviato: giovedì 7 dicembre 2006 10.09 > A: [email protected] > Oggetto: Re: [Opensg-users] R: R: R: R: Still on remote stereo > application: no right buffer > > Hi Enrico, > > I fixed a active stereo related bug should work now. > > Andreas > > > Hi Andreas, > > > > i tried your new cvs version, > > but despite I did not change my code, > > it seems that I can't get a stereo viewport anymore: > > just one eye is being drawn on the remote > > server. > > > > I will do some more little test. > > > > Thanks for your time, > > E. > > > > > >>-----Messaggio originale----- > >>Da: [EMAIL PROTECTED] [mailto:opensg-users- > >>[EMAIL PROTECTED] Per conto di Andreas Zieringer > >>Inviato: sabato 2 dicembre 2006 11.17 > >>A: [email protected] > >>Oggetto: Re: [Opensg-users] R: R: R: Still on remote stereo application: > >>no right buffer > >> > >>Hi Enrico, > >> > >>can you try it with a current cvs version I made some changes at least > >>it gives a nice speed improvement for occluded shadow light sources. > >> > >>Andreas > >> > >> > >>>Hi there andreas and all osg users: > >>> > >>>After some struggling setting up scene with > >>>stereo, shadows and cluster alltoghether, > >>>I have still a little problem: > >>> > >>>While my indoor scene seen from the inside looks correct, > >>>with nice smooth shadows, if I look at it from on top the > >>>ceiling, I have noticed that the shadows casted from the main > >>>light are visible in "transparece". How is that possible? > >>> > >>>I attach a screenshot of my scene with the point of view > >>>a little higher than the ceiling. I'd expect to see a flat white > >>>surface... > >>> > >>>tahnks > >>>E. > >>> > >>> > >>>>-----Messaggio originale----- > >>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- > >>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer > >>>>Inviato: venerdì 17 novembre 2006 18.26 > >>>>A: [email protected] > >>>>Oggetto: Re: [Opensg-users] R: R: Still on remote stereo application: > >> > >>no > >> > >>>>right buffer > >>>> > >>>>Hi Enrico, > >>>> > >>>>just put the objects that shouldn't cast shadows under a different > >> > >>light > >> > >>>>source and set the shadowIntensity to zero. Don't forget to enable > >> > >>local > >> > >>>>light sources support via renderaction->setLocalLights(true) > >>>> > >>>> L1 (shadowIntensity 0.5) L2 (shadowIntensity 0) > >>>> / \ / > >>>> indoor stuff room > >>>> > >>>>Andreas > >>>> > >>>> > >>>>>Hi Andreas, > >>>>> > >>>>>i made some more tests with my application and here is what I've been > >>>> > >>>>able > >>>> > >>>>>to understand: > >>>>> > >>>>>If I use just the two ShadowViewports with a gradient background all > >>>> > >>>>runs as > >>>> > >>>>>expected. > >>>>> > >>>>>If I set the background to passivebackground, it starts to behave > >>>>>unpredictably (for what I can tell the server does not clean up the > >>>>>depth/color buffers after the rendering). > >>>>> > >>>>>I am using the passive background because I am rendering an indoor > >> > >>scene > >> > >>>>and > >>>> > >>>>>so the ceiling stuff must stay in a separate viewport to avoid it > from > >>>>>casting shadows (is there a more simple way to avoid it from casting > >>>> > >>>>shadows > >>>> > >>>>>while keeping it in the same viewport with the rest of the scene?) > >>>>> > >>>>>Thanks in advance and good W/e > >>>>>E. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>-----Messaggio originale----- > >>>>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- > >>>>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer > >>>>>>Inviato: giovedì 16 novembre 2006 20.41 > >>>>>>A: [email protected] > >>>>>>Oggetto: Re: [Opensg-users] R: Still on remote stereo application: > no > >>>>>>right buffer > >>>>>> > >>>>>>Hi Enrico, > >>>>>> > >>>>>>which shadow viewport are you using the old one ShadowMapViewport or > >> > >>the > >> > >>>>>>new much more advanced ShadowViewport? For the new one active and > >>>>>>passive stereo should work. > >>>>>> > >>>>>>Andreas > >>>>>> > >>>>>> > >>>>>> > >>>>>>>After a little debug on my application, > >>>>>>>I narrowed the problem context: > >>>>>>>If I disable the shadows of the viewports with > >>>>>>> > >>>>>>>m_pMainShVprt->setShadowOn(false); > >>>>>>>m_pMainShVprtRight->setShadowOn(false); > >>>>>>> > >>>>>>>both the stereo buffers are drawn correctly. > >>>>>>>If I turn on either of them the problem reappears. > >>>>>>>Does anyone has come across this issue before? > >>>>>>> > >>>>>>>I gave a quick look at the shadowviewport code > >>>>>>>And from what I can tell if shadows are disabled, > >>>>>>>The scene is rendered like the viewport was a > >>>>>>>simple StereoBufferViewport.. > >>>>>>> > >>>>>>>thanks > >>>>>>>E. > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>>-----Messaggio originale----- > >>>>>>>>Da: [EMAIL PROTECTED] [mailto:opensg- > >> > >>users- > >> > >>>>>>>>[EMAIL PROTECTED] Per conto di Enrico > >>>>>>>>Inviato: giovedì 16 novembre 2006 11.47 > >>>>>>>>A: [email protected] > >>>>>>>>Oggetto: [Opensg-users] Still on remote stereo application: no > >> > >>right > >> > >>>>>>>>buffer > >>>>>>>> > >>>>>>>>Hi openSg folks, > >>>>>>>> > >>>>>>>>i managed to build the two points of my > >>>>>>>>client server application. > >>>>>>>>My final objective is having the client > >>>>>>>>dispatching commands to a single server > >>>>>>>>rendering in quad buffer stereo. > >>>>>>>> > >>>>>>>>I set up the scene as usual, > >>>>>>>>Using two shadowVieports, > >>>>>>>>one with the left buffer enabled, > >>>>>>>>the other with the right one enabled. > >>>>>>>>I added the 2 viewports to the MultiDisplayWindow > >>>>>>>>and set the glut server to do stereo, > >>>>>>>>with a simple glutInitDisplayMode( GLUT_RGB | > >>>>>>>>GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO); > >>>>>>>> > >>>>>>>>The problem is that the remote right buffer is not used. > >>>>>>>>All I can see in the right channel is black (while the left > >>>>>>>>eye flicker correctly). Are there any particular commands > >>>>>>>>I shall issue to the remote renderAction or to the > >>>>>>>>MultiDisplayWindow to make my applications run with > >>>>>>>>Stereo? > >>>>>>>> > >>>>>>>>Thanks a lot > >>>>>>>>Enrico > >>>>>>>> > >>>>>>>> > >>>>>>>>------------------------------------------------------------------ > - > >> > >>--- > >> > >>>>- > >>>> > >>>>>>-- > >>>>>> > >>>>>> > >>>>>>>>Take Surveys. Earn Cash. 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