Hi Enrico, hmm there is no special trick, did you enable the local light sources in the cluster server renderaction? For my test scene it works fine running one cluster server with active stereo.
Andreas > Hi andreas, hi all opensg users, > > I managed to make your suggestions work. Right now I can > render my scene correctly on the left eye viewport. > (an indoor scene where the ceiling is attached to the light that > does not cast shadow). > > The problem is that now that I turned on also the right eye viewport, > to which I pass the same scene with the same settings (except for the > setLeftBuffer, setRightBuffer stuff) and I discovered that the main light > makes the ceiling cast shadow. > > Should I have to make something with the renderaction? My best guess is > that the setlocallights command applied just to the left viewport. > > Thanks for the patience, > E. > > >>-----Messaggio originale----- >>Da: [EMAIL PROTECTED] [mailto:opensg-users- >>[EMAIL PROTECTED] Per conto di Andreas Zieringer >>Inviato: venerdì 17 novembre 2006 18.26 >>A: [email protected] >>Oggetto: Re: [Opensg-users] R: R: Still on remote stereo application: no >>right buffer >> >>Hi Enrico, >> >>just put the objects that shouldn't cast shadows under a different light >>source and set the shadowIntensity to zero. Don't forget to enable local >>light sources support via renderaction->setLocalLights(true) >> >> L1 (shadowIntensity 0.5) L2 (shadowIntensity 0) >> / \ / >> indoor stuff room >> >>Andreas >> >> >>>Hi Andreas, >>> >>>i made some more tests with my application and here is what I've been >> >>able >> >>>to understand: >>> >>>If I use just the two ShadowViewports with a gradient background all >> >>runs as >> >>>expected. >>> >>>If I set the background to passivebackground, it starts to behave >>>unpredictably (for what I can tell the server does not clean up the >>>depth/color buffers after the rendering). >>> >>>I am using the passive background because I am rendering an indoor scene >> >>and >> >>>so the ceiling stuff must stay in a separate viewport to avoid it from >>>casting shadows (is there a more simple way to avoid it from casting >> >>shadows >> >>>while keeping it in the same viewport with the rest of the scene?) >>> >>>Thanks in advance and good W/e >>>E. >>> >>> >>> >>> >>>>-----Messaggio originale----- >>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- >>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer >>>>Inviato: giovedì 16 novembre 2006 20.41 >>>>A: [email protected] >>>>Oggetto: Re: [Opensg-users] R: Still on remote stereo application: no >>>>right buffer >>>> >>>>Hi Enrico, >>>> >>>>which shadow viewport are you using the old one ShadowMapViewport or the >>>>new much more advanced ShadowViewport? For the new one active and >>>>passive stereo should work. >>>> >>>>Andreas >>>> >>>> >>>> >>>>>After a little debug on my application, >>>>>I narrowed the problem context: >>>>>If I disable the shadows of the viewports with >>>>> >>>>>m_pMainShVprt->setShadowOn(false); >>>>>m_pMainShVprtRight->setShadowOn(false); >>>>> >>>>>both the stereo buffers are drawn correctly. >>>>>If I turn on either of them the problem reappears. >>>>>Does anyone has come across this issue before? >>>>> >>>>>I gave a quick look at the shadowviewport code >>>>>And from what I can tell if shadows are disabled, >>>>>The scene is rendered like the viewport was a >>>>>simple StereoBufferViewport.. >>>>> >>>>>thanks >>>>>E. >>>>> >>>>> >>>>> >>>>> >>>>>>-----Messaggio originale----- >>>>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- >>>>>>[EMAIL PROTECTED] Per conto di Enrico >>>>>>Inviato: giovedì 16 novembre 2006 11.47 >>>>>>A: [email protected] >>>>>>Oggetto: [Opensg-users] Still on remote stereo application: no right >>>>>>buffer >>>>>> >>>>>>Hi openSg folks, >>>>>> >>>>>>i managed to build the two points of my >>>>>>client server application. >>>>>>My final objective is having the client >>>>>>dispatching commands to a single server >>>>>>rendering in quad buffer stereo. >>>>>> >>>>>>I set up the scene as usual, >>>>>>Using two shadowVieports, >>>>>>one with the left buffer enabled, >>>>>>the other with the right one enabled. >>>>>>I added the 2 viewports to the MultiDisplayWindow >>>>>>and set the glut server to do stereo, >>>>>>with a simple glutInitDisplayMode( GLUT_RGB | >>>>>>GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO); >>>>>> >>>>>>The problem is that the remote right buffer is not used. >>>>>>All I can see in the right channel is black (while the left >>>>>>eye flicker correctly). Are there any particular commands >>>>>>I shall issue to the remote renderAction or to the >>>>>>MultiDisplayWindow to make my applications run with >>>>>>Stereo? >>>>>> >>>>>>Thanks a lot >>>>>>Enrico >>>>>> >>>>>> >>>>>>---------------------------------------------------------------------- >> >>- >> >>>>-- >>>> >>>> >>>>>>Take Surveys. Earn Cash. Influence the Future of IT >>>>>>Join SourceForge.net's Techsay panel and you'll get the chance to >> >>share >> >>>>>>your >>>>>>opinions on IT & business topics through brief surveys - and earn cash >>>>>> >>>> >>>>http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDE >> >>V >> >>>>>>_______________________________________________ >>>>>>Opensg-users mailing list >>>>>>[email protected] >>>>>>https://lists.sourceforge.net/lists/listinfo/opensg-users >>>>> >>>>> >>>>> >>>>>----------------------------------------------------------------------- >> >>- >> >>>>- >>>> >>>> >>>>>Take Surveys. Earn Cash. 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