Hello Carsten,

On Saturday 30 December 2006 20:48, Carsten Neumann wrote:
>       Hello Simon,
>
> Simon Haegler wrote:
> > osghello
> >
> > i need to intersect a scene (the geometry nodes!) with a set of
> > planes and discard the geometry which is lying on the 'negative'
> > (defined by normal) side of a plane.
> >
> > is there any code for OpenSG already out there? my geometry nodes
> > are fairly simple, so it does not matter if the algorithm is not
> > very general...
>
> hm, the OpenGL clipping planes (controllable by the ClipPlaneChunk)
> can do this, or am I missing something here ?

I think Simons wants a geometrical intersection not a graphical ...

Cheers

Matthias

>
>       Cheers,
>               Carsten
>
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