Scrive Dirk Reiners <[EMAIL PROTECTED]>: > > Hi Simon, > > Matthias Stiller wrote: > > Hello Simon, > > > >> a simple question: i have a window with two viewports. i would like > >> to use one viewport with GL_FILL and the other with GL_LINE. i > >> already looked at RenderAction, but could not find the necessary > >> functions. > > > > AFAIK this is not supported, you need to send some GL commands before > > and after rendering to get the state right. > > I can't think of a simple way to do it.The easiest I can come up with is > writing > your own Window::renderAllViewports replacement and use GL functions to > switch > before drawing your viewports.
Wouldn't it be possible to use a MaterialGroup in the respective viewports on top of the root scene with the PolygonChunk set appropriately? Regards, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
