(sorry for replying to myself, I have an additional question w.r.t the Geometry class)
Marcus Lindblom wrote: > Hi, > > I noticed a while ago that 1.8 has VBO's. This is nice. :) > > However, since it always creates STATIC_DRAW buffers, it's not very > efficient if one has dynamic geometry. From what I gather, the buffers > are even deleted/created every time. This isn't really optimal. The > current VBO impl looks a bit 'quick' as well (a global VBO list?), so it > might be more thoroughly implemented in 2.0? I noticed that Geometry::handleGL always seem to create a displaylist, as the dlistcache variable isn't accessed at all. Is that really intended behaviour? Cheers, /Marcus ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
