(sorry for replying to myself, I have an additional question w.r.t the 
Geometry class)

Marcus Lindblom wrote:
> Hi,
>
> I noticed a while ago that 1.8 has VBO's. This is nice. :)
>
> However, since it always creates STATIC_DRAW buffers, it's not very 
> efficient if one has dynamic geometry. From what I gather, the buffers 
> are even deleted/created every time. This isn't really optimal. The 
> current VBO impl looks a bit 'quick' as well (a global VBO list?), so it 
> might be more thoroughly implemented in 2.0?
I noticed that Geometry::handleGL always seem to create a displaylist, 
as the dlistcache variable isn't accessed at all. Is that really 
intended behaviour?

Cheers,
/Marcus

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