Hi Marcusm > (sorry for replying to myself, I have an additional question w.r.t the > Geometry class) > > Marcus Lindblom wrote: >> Hi, >> >> I noticed a while ago that 1.8 has VBO's. This is nice. :) >> >> However, since it always creates STATIC_DRAW buffers, it's not very >> efficient if one has dynamic geometry. From what I gather, the buffers >> are even deleted/created every time. This isn't really optimal. The >> current VBO impl looks a bit 'quick' as well (a global VBO list?), so it >> might be more thoroughly implemented in 2.0? > I noticed that Geometry::handleGL always seem to create a displaylist, > as the dlistcache variable isn't accessed at all. Is that really > intended behaviour?
yes that's ok Geometry::handleGL is only called if dlistcache or vbo is true in the other case Geometry::handleGL is not registered at all, just look in Geometry::changed() ... Andreas > Cheers, > /Marcus > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
