Eric Maslowski wrote:
> Hi Simon,
>   First, I would just like to say "thank you" for posting the original OBJ
> files. It was very generous of you and your group. Plus, I've always be
> fascinated by procedural city generation.
> 
> Currently, we are working on a new framework for our various immersive
> displays (CAVE, Geowall, etc.) and needed models to test OpenSG's features.
> We had quite a few that we could use for texturing, physics, shaders, etc.
> but lacked a nice large cityscape that was high in number of polygons but
> also visually interesting. The main reason for this model was to really
> stress the OpenSG culling system to see what's possible.
> 
> Once the framework is complete we'll be using it support the visualization
> and research needs of various schools and colleges here at the University. 

nice. i added a model with 12 multires buildings in osb format,
perhaps it is useful, it uses normal maps and GLSL (though the shader
is a little ugly):
http://www.vision.ee.ethz.ch/~pmueller/wiki/CityEngine/DownloadModelsPompeii

cheers,
simon

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