Thanks a lot. This was actually the problem, the surface wasn't tesselated. Now it works perfect!
ciao Sebastian Ákos Balázs wrote: > Hi Sebastian, > > another thing. It may be that the geometry isn't tessellated yet > (still shouldn't crash methinks, but unfortunately I cannot try it > right now). Normally geometry is only tessellated before it gets drawn > for the first time. You can force the tessellation to happen via the > forceTessellate() method of the Surface class, please try calling this > method before trying to obtain the geometry. TestSurfaceRender.cpp > should provide an example how to use it. > > HTH, > Akos > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
