Hi!

i'm trying to write a function which stores all nodenames of my loaded 
VRML-Model in an array. For each name i want to assign a KEY/ID so that 
i can access a specific node with it.
For example:

I have my wooden puppet and want to tell every joint on it how much to 
rotate in x,y and z direction. With an ID i can easily access a node and
determine the x,y,z values.

At the moment this function

 >Action::ResultE enter(NodePtr& node)
 >{
 >      if (getName(node))
 >      {
 >              cout << getName(node) << endl;
 >      }
 >      else
 >              cout << "No name was set!" << endl;
 >              
 >      return Action::Continue;
 >}

returns all names used in the model on my panel. I want them in an array 
with a key.
Yesterday I tried the string <map> functionality described in the c++ 
stdlib.
Is there also a function in openSG to achieve my goal? I couldn't find any.


Regards,
Sadi

-- 
Sadi Tanis
University of Koblenz/Landau
Student of Computer Vision
Simmerner Straße 134
56075 Koblenz Germany
Tel. +49.261.208.98.73
E-mail [EMAIL PROTECTED]

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