Hi, I try to get the world coordinates of an object, but I fail. I am using the following code:
Matrix planeMatrix; transNode->getToWorld(planeMatrix); Pnt3f planeCenter; // local origin planeCenter[0] = 0; planeCenter[1] = 0; planeCenter[2] = 0; Vec3f planeCenterW; planeMatrix.multMatrixVec(planeCenter, planeCenterW); Unfortunately planeCenterW = (0,0,0), which AFAIK it should not as planeMatrix = 1.0 0.0 0.0 2.8 0.0 -1.0 0.0 13.1 0.0 0.0 -1.0 0.0 0.0 0.0 0.0 1.0 What am I doing wrong and how do I get the world coordinates of the local origin of my object. tia Reimar ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
