Hello Alexandra,

Alexandra Wolyniec wrote:
> Hello!
> The animation of the translation is working right now. Thank you, also for 
> the explications.
> Now I'm trying to use the slerpThis-function to animate a rotation. I'm not 
> sure, if I passed the values right. Probably not, because it's not working 
> :-) Thus, another easy problem to solve:
> I have written this function:
> 
> void rotation_x(Quaternion cube_init_qua, Quaternion cube_end_qua, int 
> frame_current, int frame_total){
>      Matrix cube_move;
>      cube_move.setIdentity();
>      Quaternion q;
> 
>      float slerp_value = frame_current/frame_total;     //to get a value 
> between 0 and 1
> 
>      beginEditCP(cube_trans, Transform::MatrixFieldMask);
>           q.slerpThis(cube_init_qua,cube_end_qua,slerp_value);
>           cube_move.setTransform(cube_init,q);            //cube_init = 
> Vec3f(0,10,0)
>           cube_trans->setMatrix(cube_move);
>      endEditCP(cube_trans, Transform::MatrixFieldMask);
> }
> 
> And this is being called by
> 
>     rotation_x(Quaternion(Vec3f(1,0,0),0), Quaternion(Vec3f(1,0,0),30), 
                                                                     ^^^
                                unless noted otherwise, angles in OpenSG are in 
radians, use 
osgdegree2rad and osgrad2degree to convert.

> frame_current, frame_total);
> 
> in the display-Function.

hm, I can not really spot anything besides the rad/degree problem above. 
If that does not solve your problem, your best bet is to put some printf 
or std::cerr statements to print q and cube_move and look at the values 
to see if they are what you'd expect.

        Hope it helps,
                Carsten


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