Hello Johannes,
Johannes Brunen wrote:
> Hi,
>
> can anyone tell me how I correctly setup the light model states in
> OpenSG 2.0:
>
> GL_LIGHT_MODEL_AMBIENT
> GL_LIGHT_MODEL_LOCAL_VIEWER
> GL_LIGHT_MODEL_COLOR_CONTROL
well, yes and no :) I can only tell you that right now you can not set
it up, because the LightModelChunk is missing. Give me a day or two and
I'll put it in, then it should only be a matter of adding a
ChunkOverrideGroup with such a chunk somewhere near the root of your scene.
Hope it helps,
Carsten
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users