Hello Johannes,

Johannes Brunen wrote:
> Hi,
> 
> can anyone tell me how I correctly setup the light model states in
> OpenSG 2.0:
> 
> GL_LIGHT_MODEL_AMBIENT
> GL_LIGHT_MODEL_LOCAL_VIEWER
> GL_LIGHT_MODEL_COLOR_CONTROL

well, yes and no :)  I can only tell you that right now you can not set 
it up, because the LightModelChunk is missing. Give me a day or two and 
I'll put it in, then it should only be a matter of adding a 
ChunkOverrideGroup with such a chunk somewhere near the root of your scene.

        Hope it helps,
                Carsten

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