Hello Johannes,

Carsten Neumann wrote:
> Johannes Brunen wrote:
>> can anyone tell me how I correctly setup the light model states in
>> OpenSG 2.0:
>>
>> GL_LIGHT_MODEL_AMBIENT
>> GL_LIGHT_MODEL_LOCAL_VIEWER
>> GL_LIGHT_MODEL_COLOR_CONTROL
> 
> well, yes and no :)  I can only tell you that right now you can not set 
> it up, because the LightModelChunk is missing. Give me a day or two and 
> I'll put it in, then it should only be a matter of adding a 
> ChunkOverrideGroup with such a chunk somewhere near the root of your scene.

LightModelChunk is now in svn (committed as r1437).

        regards,
                Carsten

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