Hello Andrew, Andrew Dunk wrote: > Hi All, > > I thought I would give the deb repository of OpenSG a go and it works lovely, > but I have also been using some of the contributed bits of OpenSG as well, > most importantly the 3D text, which doesn't appear to be part of the version > in the repository. > Is it possible to just compile the contributed parts of OpenSG from source > and > use repository for the rest?
maybe, but I don't think anyone has tried that and I would be surprised if it was easy do to. My guess would be that you are much better off just compiling all of OpenSG - that way you also would not have to worry about possible incompatibilities between the sources used to build the packages and what you use to build the contrib libs. > If so could I be pointed in the right direction to do this? Some parts of > linux still seem to allude me. There are some (very brief) build instructions on the website (<http://opensg.vrsource.org/trac/wiki/Building>); to see all the options use: ./configure --help (when using the configure/make build) ./scons -h (when using the scons build) Hope it helps, Carsten ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
