Oh, well I hope I haven't spoke too soon, I think I have done it... The includes did not like to be separated by colons... So the working cmd: g++ OSGFTGL*.cpp `pkg-config OSGSystem --libs --cflags` -I/usr/include/OpenSG -I/usr/include/freetype2 -I/usr/include/FTGL -shared -fPIC -o libOSGFTGL.so Thanks for everyones help!
Andrew Dunk [EMAIL PROTECTED] On Wednesday 05 November 2008 10:34:01 Andrew Dunk wrote: > Hi David > > Thanks for the reply > > I'm trying to follow your blog, but I cant get FTGLText to compile, the > first error that comes up is: > OSGFTGLFontBase.cpp:59:23: error: OSGConfig.h: No such file or directory > > here is what I am calling... > > g++ > OSGFTGL*.cpp -I/usr/include/OpenSG:/usr/include/freetype2:/usr/include/FTGL > `pkg-config OSGSystem --libs --cflags` -shared -fPIC -o libOSGFTGL.so > > > Andrew Dunk > [EMAIL PROTECTED] > > On Wednesday 05 November 2008 08:53:10 [EMAIL PROTECTED] wrote: > > Carsten Neumann wrote: > > > Hello Andrew, > > > > > > Andrew Dunk wrote: > > >> Hi All, > > >> > > >> I thought I would give the deb repository of OpenSG a go and it works > > >> lovely, but I have also been using some of the contributed bits of > > >> OpenSG as well, most importantly the 3D text, which doesn't appear to > > >> be part of the version in the repository. > > >> Is it possible to just compile the contributed parts of OpenSG from > > >> source and use repository for the rest? > > > > > > maybe, but I don't think anyone has tried that and I would be surprised > > > if it was easy do to. My guess would be that you are much better off > > > just compiling all of OpenSG - that way you also would not have to > > > worry about possible incompatibilities between the sources used to > > > build the packages and what you use to build the contrib libs. > > > > > >> If so could I be pointed in the right direction to do this? Some > > >> parts of linux still seem to allude me. > > > > > > There are some (very brief) build instructions on the website > > > (<http://opensg.vrsource.org/trac/wiki/Building>); to see all the > > > options use: > > > > > > ./configure --help (when using the configure/make build) > > > ./scons -h (when using the scons build) > > > > > > Hope it helps, > > > Carsten > > > > It's actually really easy to build the contrib stuff and additional > > libraries. The reason I've not included the contrib bits within the > > Ubuntu packages is because of the licensing restrictions. > > > > Have a look at my blog post for enabling ply support, doing the other > > bits is done the same way > > http://davemorris.wordpress.com/2008/07/04/enabling-ply-support-for-opens > >g- on-ubuntu-hardy/ > > > > It's much nicer than building from source since that takes hours and can > > still go wrong :) It also makes it easier for you to distribute your > > addon libraries this way. > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge Build the coolest Linux based applications with Moblin SDK & win > great prizes Grand prize is a trip for two to an Open Source event anywhere > in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
