Hi, On Tue, 2008-11-11 at 15:47 +0100, Lars Bilke wrote: > Hi, > > I want to display a scene with a SkyBackground and some materials in the > scene should reflect the Sky.
> When I edit the cube map images so it is right in the shader the problem > is the same on the SkyBackground. > > My question is: are there any differences in handling the faces of a > cube texture in a SkyBackground and in a CubeTextureChunk, GLSL shader?? assuming 1.8, than IIRC the SkyBackground may have a problem. IIRC there were some fixes for 2.x to get mirrors working correctly with a SkyBackground. I'll see if I can dig up the changes, but I'm rather busy right now (end of semester over here) so it might take a second. If somebody else want to have a look feel free ;-) If you happen to have 2.x lying around could you give it a try. kind regards, gerrit ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
