Hi,

On Wed, 2008-11-12 at 09:34 -0600, Dirk Reiners wrote:
> Hi Lars,
> 
> Lars Bilke wrote:
> > My question is: are there any differences in handling the faces of a 
> > cube texture in a SkyBackground and in a CubeTextureChunk, GLSL shader??
> >   
> The problem is that the SkyBackground is based on the VRML 
> specification, and CubeTexture come from OpenGL, and (of course) the two 
> don't match. :( So I don't think you will be able to just use the same 
> textures for Sky and Reflection, you will need to flip them for one of 
> the two and have separate images.

hmm I would drop the VRML Spec reliance and make sure it works as people
would  expect it to for OpenSG and let the VRML side convert to the
correct cube textures. IIRC this is what happens in 2.x because I ran
into the same issue.


kind regards,
  gerrit





-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to