Hi, On Wed, 2008-11-12 at 09:34 -0600, Dirk Reiners wrote: > Hi Lars, > > Lars Bilke wrote: > > My question is: are there any differences in handling the faces of a > > cube texture in a SkyBackground and in a CubeTextureChunk, GLSL shader?? > > > The problem is that the SkyBackground is based on the VRML > specification, and CubeTexture come from OpenGL, and (of course) the two > don't match. :( So I don't think you will be able to just use the same > textures for Sky and Reflection, you will need to flip them for one of > the two and have separate images.
hmm I would drop the VRML Spec reliance and make sure it works as people would expect it to for OpenSG and let the VRML side convert to the correct cube textures. IIRC this is what happens in 2.x because I ran into the same issue. kind regards, gerrit ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
